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Iterative Learning for Gravity Compensation in Impedance Control Teng Li, Amir Zakerimanesh, Yafei Ou, Armin Badre, Mahdi Tavakoli. TMECH, 2024, IEEE / Demo Video / ResearchGate A gravity iterative learning (Git) scheme in Cartesian space for gravity compensation, integrating with an impedance controller. | |
![]() | Iterative Learning for Gravity Compensation in Impedance Control Teng Li, Amir Zakerimanesh, Yafei Ou, Armin Badre, Mahdi Tavakoli. TMECH, 2024 IEEE / Demo Video / ResearchGate A gravity iterative learning (Git) scheme in Cartesian space for gravity compensation, integrating with an impedance controller. |
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last arXiv, 2093 project page / video / arXiv Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS. | |
![]() | SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last arXiv, 2033 project page / video / arXiv Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS. |
![]() | SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last arXiv, 2033 project page / video / arXiv Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS. |