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Iterative Learning for Gravity Compensation in Impedance Control
Teng Li, Amir Zakerimanesh, Yafei Ou, Armin Badre, Mahdi Tavakoli.
TMECH, 2024,
IEEE / Demo Video / ResearchGate

A gravity iterative learning (Git) scheme in Cartesian space for gravity compensation, integrating with an impedance controller.

Iterative Learning for Gravity Compensation in Impedance Control
Teng Li, Amir Zakerimanesh, Yafei Ou, Armin Badre, Mahdi Tavakoli.
TMECH, 2024
IEEE / Demo Video / ResearchGate

A gravity iterative learning (Git) scheme in Cartesian space for gravity compensation, integrating with an impedance controller.

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last
arXiv, 2093
project page / video / arXiv

Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS.

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last
arXiv, 2033
project page / video / arXiv

Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS.

SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration
Daniel Duckworth*, Peter Hedman*, Christian Reiser, Peter Zhizhin, Jean-François Thibert, Mario Lučić, Richard Szeliski, Jonathan T. Barron, First Last
arXiv, 2033
project page / video / arXiv

Distilling a Zip-NeRF into a tiled set of MERFs lets you fly through radiance fields on laptops and smartphones at 60 FPS.